Video Games In Todays Society
Wednesday, January 19, 2011
Wednesday, December 22, 2010
Introducing Kinect for Xbox 360
You are the controller. No gadgets, no gizmos, just you!
Kinect brings games and entertainment to life in extraordinary new ways without using a controller. Imagine controlling movies and music with the wave of a hand or the sound of your voice. With Kinect, technology evaporates, letting the natural magic in all of us shine
You're ready to Play?
Easy to use and instantly fun, Kinect gets everyone off the couch and moving, laughing and cheering. See a ball? Kick it. Want to join a friend in the fun? Simply jump in.
Why Kinect?
Full body gaming!!
Controller-free gaming means full body play. Kinect responds to how you move. So if you have to kick, then kick. If you have to jump, then jump. You already know how to play. All you have to do now is to get off the couch.
Hope u guys can try it out, really fatastic!!
Allen
This is an advertisement from http://www.xbox.com/en-au/kinect which i feel is relavant to the hardware which is being pushed the most in this christmas break
Kinect brings games and entertainment to life in extraordinary new ways without using a controller. Imagine controlling movies and music with the wave of a hand or the sound of your voice. With Kinect, technology evaporates, letting the natural magic in all of us shine
You're ready to Play?
Easy to use and instantly fun, Kinect gets everyone off the couch and moving, laughing and cheering. See a ball? Kick it. Want to join a friend in the fun? Simply jump in.
Why Kinect?
Full body gaming!!
Controller-free gaming means full body play. Kinect responds to how you move. So if you have to kick, then kick. If you have to jump, then jump. You already know how to play. All you have to do now is to get off the couch.
Hope u guys can try it out, really fatastic!!
Allen
This is an advertisement from http://www.xbox.com/en-au/kinect which i feel is relavant to the hardware which is being pushed the most in this christmas break
Second Life (SL)
Second Life (SL) is computer game where you can creat anther lif of you a life that you have had dreamed of in the way you want. second lif have helped many people to get out of depression, loneliness and boredom. Second life has also benefits some by doing business and change it with a real money. For example, the girl that we all know about she created a stor and strat to design clothes and people like and buy her stuff and she got profit from that. However, second life have problems as well. people strat to take it as an opportunity to practices thier evil exercises. For example, the one who made the military and strat to kill and try some of thier strategies. these function has not even existed befoer so the basically made themself. This game has also faced some
of the raping activities which also did not exist but it was made by some players.
In summary, second life can be helpful and can be harmful in the same time. however the harm you get form this game whither killing or raping not rael so the effect of it not much not like the rael life. And it also helped people to make money and some to cure from mental problems.
Abdul.
of the raping activities which also did not exist but it was made by some players.
In summary, second life can be helpful and can be harmful in the same time. however the harm you get form this game whither killing or raping not rael so the effect of it not much not like the rael life. And it also helped people to make money and some to cure from mental problems.
Abdul.
The Impact of Video Games on Children
Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today's children.
This quality makes the video game industry a powerful force in many adolescent lives. However, numerous studies show that video games, especially ones with violent content, make teens more aggressive.
Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted that their parents do not impose a time limit on the number of hours they are allowed to play video games. The study also showed that most parents are unaware of the content or the Entertainment Software Rating Board (ESRB) rating (see below) of the video games their children play.
What impact does playing video games have on children or adolescents?
The most widely used "positive" impact video games are said to have on children is that they may improve a player's manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more "realistic" virtual playing experience.This quality makes the video game industry a powerful force in many adolescent lives. However, numerous studies show that video games, especially ones with violent content, make teens more aggressive.
Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted that their parents do not impose a time limit on the number of hours they are allowed to play video games. The study also showed that most parents are unaware of the content or the Entertainment Software Rating Board (ESRB) rating (see below) of the video games their children play.
- Early Childhood (EC): Content should be suitable for children 3 years and older and contain no objectionable material.
- Everyone (E): Content suitable for persons ages 6 and older. The game may contain minimal violence and some "comic mischief."
- Teen (T): Content suitable for persons ages 13 and older. Content is more violent than (E) rating and contains mild or strong language, and/or suggestive themes.
- Mature (M): Content suitable for persons ages 17 and older. Content definitely has more mature sexual themes, intense violence and stronger language.
- Adults Only (AO): Content suitable only for adults and may contain graphic sex and/or violence. Adult Only products are not intended for persons under the age of 18.
Rating Pending (RP): Game has been submitted to the ESRB and is awaiting a final rating.
Tuesday, December 21, 2010
Discussion about XBOX Dancing Mat
This is a quick discussion between me(Taha) and Carl about the new Xbox dancing mat.
Xbox has revelled its new dancing mat which makes the player physically move. It is one of the new technology that has great effects on the players. It’s about having fun and burning calories.
The dancing mat has real great effects on players where you can play and exercise in the same time. Studies show s that the dancing mat helps you to lose weight in a short time. A person who has used this mat seems to be happy about the result of it. Many people think of as a game for kids only while it has great benefits for both adults and children. The amazing news of it that it’s not just for losing weight it’s also fun and getting extra dancing skills. So this mat has more than benefit combined i really believe it’s a great invention in regards to today’s video games.
Taha.
Yeah, that’s all valid points, but it doesn’t change the fact that it’s extremely lame. I cannot see me, any of my friends and especially not my parents playing this game. It may be beneficial but in todays society we are becoming lazier and lazier. I don’t to play a game where I just tap some squares on the ground over and over again. I want to be lazy!
Carl.
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